![]() In this post, we’ll go through all active Roblox Decal IDs. In Roblox, you can use decals to customize the avatar’s looks, decorate structures, and create a perfect build in your game. A decal is a picture, design, or label that can be transferred on any surface. With Roblox Decal IDs’ help, you can easily fetch the assets from the library and add them to your game. As the developers have to design all the in-game models and decals, it’s quite time-consuming. With over a million items, the library is a great source of free items for customization in the game. This would allow for easy bulk importing.Roblox Library has become a huge place for sharing user-generated items like decals, models, audio, videos, plugins, and meshes. This apply to all button should be present in the example I set above. This popup window has never been a hassle from all my experience being a 3d modeler as you can select the settings that you like and then click a button that says “apply to all”. A popup asks if you want the mesh double-sided, resized if too large, and imported with location. I think that this wouldn’t really be a big hassle as this same sort of thing happens when you import a 3d model using the asset manager. ![]() This will allow devs to have the option of either quickly putting an image into their game or optimizing it to have a high-quality image. So, you upload the image using the asset manager, and then once it is done processing, a popup screen shows up and asks you if you want to downscale the image or cancel the import. If Roblox were to use this idea, this is how I think it should work.Įxample: Let’s say you found a landscape photo off of Google that is 2048*1920 and 5MB (5MB being above the hypothetical file size limit). ![]() Sure this will still have the problems that you stated but in my opinion, it would be VERY worth it. ![]() Maybe what they could do is make it so that you can have any file size for a 1024x1024 image but if you want to have a higher resolution, you have to keep the image under a certain file size. ![]()
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